Its not that often i'd switch to the whip anyway so i dont tend to take it otherwise. I thought about getting quickhands on the cleaver bro, but unless hes got good stats where i can drop a topup perk, then theres no other perk id drop for it. I would have to drop on of the top up perks (Collosus/Brawny/Gifted/Mind) usually to get that. I even try to get Rotate on the Mace bros so then have a chance to get to difficult encounters and daze/stun mobs. I like to have 2 Maces, 2 Hammers, a Cleaver bro and then a sword or Axe bro in the front, depending on Famed weps. I aim for 80HP, 45-50 Resolve and min 70 Fat, with 85+ mAtt and 30mDef on early 2 hand bros.Ĭolossus and Brawny are also dependant on the bro, i could use Gifted or Fort Mind instead, it all depends on the Bros stats. Weapon spec is usually the last perk i pick, Sword spec i'll typically only use early/mid game unless i get a great famed Greatsword. I say template because Weapon spec will obviosuly be different depending on the Bro. But it just gets kinda dull when I just got a BBro at 11 and have to decide on the weapon skill and it always ends up being swords because the one or two test runs that I did with anything else just felt too inconsistent. I get it that swords are meant to be the consistent, midline weapon that does a bit of everything while retaining high hit ratings. I tend to lean towards a two handed sword characters and every time I give a character any other kind of two handed weapon (axe, mace, flail or hammer), they just aren't as effective. What builds work for you guys, and what weapons are viable? I'm talking about two handed weapons specifically here. Now this is where I want to have a discussion. If the character is a brawler or a damage dealer I always go for a two handed weapon or a one handed used with both hands/net that I throw fairly early. They feel like they are the culmination of a character's growth as a fighter since they work best in a character's "late game" once you get Battle Forged or Nimble.
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